Ensign Expendable

I'm going to need a team of Templars ready to mobilise, street level maps of all of Denerim, a pot of coffee, twelve Jammie Dodgers and a fez

6Sep/1111

Dungeons and Dragons With a Single Player

Posted by Ensign Expendable

Over the last year I've been DMing a very unusual game of Dungeons and Dragons. For one it was my first real 4th edition game so I've been learning the rule system and honing my DMing approach to it. For another it's been played over the internet using Skype and Maptools. But the most important thing that makes it unusual is that there is only one player and, for the most part, he plays one character. This provided lots of challenges but also lots of rewards as we worked together to produce what was as much collaborative fiction as it was game.

This is something that I've done on a small scale before. In fact this player and I played our first AD&D 2nd edition games in my parents attic, which we'd renamed The Inn of the Last Home in honor of Margaret Weis and Tracy Hickman back when we thought they were a duo of female writers. This game however was to last, and did last, for more than the few hours or sessions of my teenage years. It lasted for a year and told a story about a city in the midst of a coup by a demonic entity. We finished a couple of weeks ago with the city being saved but the true extent of the threat being hinted at to set up for next season. read on...

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19Jul/113

Tomb of Horrors in Space?

Posted by Ensign Expendable

I mentioned a while ago that I was thinking of putting together a session of Traveller based on the old Dungeons & Dragons module Tomb of Horrors. I thought that it would be fun to mix it up a bit and do a sci-fi dungeon crawl, and it was. Now this post will contain a few spoilers for anyone who isn't familiar with the Tomb of Horrors should be wary. It is available updated to 3rd and 4th Edition D&D so you might find yourself playing it one day.

To convert the module I had a look through and decided that I only wanted to use the first half of the Tomb. There were a few reasons for this. The first was that I only wanted this adventure to last one evening. These guys are space farers, they don't want to be stuck in a dark underground ancient tomb for very long without good reason. The second was that Traveller characters are fairly squishy and the traps and combats become pretty deadly in the second half of the Tomb of Horrors. You can't just find a cleric that's willing to raise your dead crew mates. They are dead and it's back to character creation and a session to introduce the new character into the story.

Next I had a think about how to handle the magic. This is science fiction, there is no magic unless you include psionics so everything had to be technological. This limited some things and a few had to go. I kept one of the teleporters though. The fact that there isn't any teleportation technology in my galaxy made this significant. read on...